GAme Design as a self-TRAnsformative Practice
Designing games as an activity for self-reflection and self-construction
Published Academic Texts
Gualeni, S. and Gómez Maureira, M. 2017 (forthcoming). Self-Transformative effects in video game design and the challenge of capturing them quantitatively: a case study. Semiotica - Journal of the International Association for Semiotic Studies, Vol. XXX, ISSN 1613-3692
'Self-transformation through Game Design'. Invited talk by Stefano Gualeni at CODEMOTION Milano 2015, popular tech conference held at the Bovisa Campus of the Polytechnic University of Milano (Italy), on November the 21st 2015.